Product
Gamers.Online
Bringing order to gaming event organising: an end-to-end organiser flow, designed from a marketing role.
B2B SaaS · Oct 2023 – Nov 2025
Role: Marketing Strategist → Product Designer · Tools: Figma, Figma Make
Goal
Give gaming convention organisers one tool to set up and run their events.
Problem
Nothing was built for them. Tabletop.Events had the features but a painful interface. Eventbrite was easy but generic: no badges, no multi-track scheduling. Organisers ran conventions on spreadsheets and Discord.
Result
I designed the organiser flow end to end, in six sections from event basics to payments, and co-led the MVP strategy. I joined as Marketing Strategist and moved into product design.
What I designed
Six sections, inside a fixed design system I couldn't change. With no room for visual fixes, every decision came down to hierarchy and flow.
Settings — Event basics. Few required fields. Dates and location up front, because they drive discovery.
Setup — Spaces, tables, game library (pulled from BoardGameGeek), matches, workshops and tournaments.
Badges — Pass types, prices and limits, plus a live view of sold, scanned and paid.
Permissions — Ten permission types for staff. They expire automatically when the event ends.
Announcements — Subject, audience, message, send. Made for use mid-event.
Payments — Stripe goes last, so only committed organisers reach Publish.
What I'd do differently
My own exploration in Figma Make, built on the same flows. Not the shipped design.
Six equal sections → three steps: Settings, Setup, Badges. The rest moves to Advanced Settings.
Custom scheduler → calendar logic. Spaces unlock tables, tables unlock sessions.
Static form → live preview and autosave. Paid events can't publish until Stripe is connected.
Desktop only → mobile-first, for organisers scanning badges on the convention floor.
What I learned
My most useful work wasn't in Figma. It was turning design thinking into something a CEO, a sales manager and engineers could act on.
I now define success before building. It keeps every later decision honest.
The platform didn't ship. The way I work did.










